Missed the GamesBeat Summit excitement? Don't worry! Tune in now to catch all of the live and virtual sessions here.

Last night, game publisher Ubisoft unveiled its strategy to get big on social and mobile at an event in San Francisco. Ubisoft’s digital game chief, Chris Early, joined the French video game publisher six months ago to try to bring it into the age of social gaming. Many traditional video game companies are doing the same, launching small efforts one at a time. But those games aren’t getting noticed.

Ubisoft’s own Tick Tock is a case in point. It launched on Facebook last year but got lost in the sea of games. But Ubisoft is now bringing big console game brands to Facebook with the launch of Assassin’s Creed Project Legacy on Facebook. Those games are tightly integrated into what Early calls “companion games,” where the accomplishments in one game can be carried over as rewards to be spent in another. That’s something Zynga, which dominates the social gaming universe, can’t do because it doesn’t have console games. Check out our two-part video with Early below.

DB2010Getting content noticed is a challenge for everyone making apps. Join us at DiscoveryBeat 2010 and hear secrets from top industry executives about how to break through and profit in the new cross-platform app ecosystem. From metrics to monetization, we’ll take an in depth look at the best discovery strategies and why they’re working. The conference takes place on October 18th at the Mission Bay Conference Center in San Francisco. Sponsors can contact us at sponsors@venturebeat.com. To buy tickets, click here.



GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.