Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Register today.
It’s a hot summer, and that has plenty of people indoors playing favorites like Overwatch and Grand Theft Auto V. But a lack of new video game releases is preventing people from plunking down any serious cash on new hardware or software.
Consumers spent only $480.1 million on new gaming-related hardware, software, and accessories in July, according to industry-tracking firm The NPD Group. That’s down 14 percent from $559.1 million during the same period in 2015. Just like in June, hardware, software, and accessories all lost ground in year-over-year comparisons.
July 2016 results
Here are the U.S. revenues for new products sold at retail and through digital stores for NPD’s participating publishers. Console numbers include portable and sales from PlayStation Network and Xbox Live. PC is physical game sales and Steam digital download sales.
- Hardware July 2016: $141.3 million (down 30 percent) July 2015: $202.1 million
- Console Software July 2016: $210.3 million (down 5 percent) July 2015: $221.2 million
- PC game software July 2016: $11.4 million (down 12 percent) July 2015: $12.9 million
- Accessories July 2016: $117.1 million (down 5 percent) July 2015: $122.9 million
The NPD’s monthly report is only a snapshot of a wider industry, but it’s one that informs decisions at a number of the most important publishers in the world. Once again, it has revealed that people are spending less on gaming in the U.S.
“Lack of strong new titles for the month resulted with poor comparison with last July’s Batman: Arkham Knight with consumers spending 14 percent less year-on-year on hardware, software, and accessories,” NPD analyst Sam Naji said.
Hardware was hit particularly hard, according to Naji.
“Spending [on hardware] declined by 30 percent versus last July due to a 10 percent decline in unit sales and a 22 percent decline in the average price,” the NPD analyst said. “Spending on portables increased by 23 percent, but this was offset by a 37 percent decline in spending for consoles. Total spending came to $141 million, a decline of $61 million compared to July 2015.”
That increase in spending on handhelds was due to a price drop for Nintendo’s 2DS and the launch of Monster Hunter: Generations. That increased spending on Nintendo handheld hardware by 44 percent to $28 million.
“The best-selling new release for the month was Monster Hunter: Generations for the 3DS; but that sold 52 percent fewer dollars than last July’s new game, Rory Mcllory PGA Tour, which released for the PS4 and Xbox One,” said Naji. “The lack of strong new releases for the month resulted in a poorer comparison year-on-year, and the top 10 games for July 2016 generated 21 percent fewer dollar sales than they did last year.”
And when it comes to accessories, the industry experienced more across-the-board dips.
“There were declines in spending among the top-selling accessory types,” said Naji. “Consumers spent less on gamepads, headphones/headsets, and on interactive-gaming toys versus last July. This resulted in the total spend on accessories declining by 4 percent to $98 million.”
Now, on to the software chart.
NPD’s report includes new games sold at U.S. retailers and digital full-game sales for participating retailers through PSN, Xbox Live, and Steam.
- Grand Theft Auto V
- Lego Star Wars: The Force Awakens
- Monster Hunter: Generations **
- Call of Duty: Black Ops III
- Minecraft **
- NBA 2K16
- Doom 2016 **
- Destiny: The Taken King
- Tom Clancy’s Rainbow Six: Siege
*Battle.net sales not included in Overwatch results.
**No digital sales for this title.
Monster Hunter: Generations is the only July release on this list, and it benefited from Nintendo dropping the price of the 2DS. But that wasn’t enough to over come the late-June debut of Lego Star Wars: The Force Awakens, which did well through July.
Outside of those two games, the rest of this chart is a bunch of returning champions.
Grand Theft Auto V, a game that originally debuted in 2013, continues to dominate the charts. GTA III and GTA IV both had similar best-selling streaks, but it’s impressive that the franchise hasn’t lost that appeal. The same is true for Call of Duty: Black Ops III and NBA 2K16, which are both getting ready to launch its next game in their franchises in just a few months.
When it comes to 2016 releases, Overwatch has established itself as a force alongside Doom and even Rainbow Six: Siege.
And, of course, Minecraft maintains its grip on a place in the top 10.
Xbox One was the top-selling home console in July, according to NPD. That breaks a streak for the Sony’s PlayStation 4.
“The average price of the Xbox One fell by 30 percent compared to July’15; this helped the platform become the best-selling [current-generation] console in terms of units sold for the month,” said Naji.
But the Nintendo 3DS was actually the overall best-seller when you factor in handhelds.
“Declines in the average price for the 2DS by 33 percent resulted in a five-fold increase in unit sales for the 2DS to 78K units,” explained Naji. “The 3DS also saw an increase in unit sales of 18 percent, making the combined 2DS and 3DS platforms the best-selling hardware for July 2016 based on units.”
Despite the PlayStation 4 slipping into third-place overall for the month, Sony will likely strike back hard soon when it unveils the PlayStation 4 Neo and, potentially, a Slim PS4. Those new console revisions alongside some anticipated games should juice sales for that brand — although both Sony and Microsoft are powering a strong console generation already.
“After 33 months since the launches of the PS4 and the Xbox One, the combined cumulative hardware sales for these two consoles exceed the sales of their predecessors by 41 percent at the same point of their lifecycles,” said Naji.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.