Epic Games already confirmed that the upcoming Switch console supports the powerful Unreal graphics toolkit, but now Nintendo claims it has experimented and mastered the engine itself.

Nintendo creative director Shigeru Miyamoto told a gathering of the publisher’s investors that the company built the Switch hybrid home/handheld console, due out March 3 for $300, with ease of development in mind. He explained that a studio could take a PC game and quickly port it to the Switch thanks to the Nvidia graphics technology inside of the system and its full support for Unreal and the Unity graphics engines. But Miyamoto also said that Nintendo’s own teams are benefitting from this and have even investigated Unreal to the point where they fully understand how to get the most out of it.

“That ease of software development has also been felt by Nintendoʼs internal developers,” Miyamoto told investors during a question-and-answer session in Kyoto. “Also, even though game software developers in the U.S. and E.U. are often said to have superior skills to their Japanese counterparts when it comes to software development techniques, Nintendoʼs software developers have mastered state-of-the-art technologies such as Unreal engine, and their skills can now be compared with those of Western developers. Our developers are more excited than ever to create software.”

Miyamoto stopped short of claiming that Nintendo would use Unreal to make games, but the company is obviously de-emphasizing the importance of its own tools as the sole solution for building games on the Switch.


GamesBeat at the Game Awards

We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited!

Learn More

“For our previous game platforms, creating our own development tools was a high priority for us,” managing executive officer Shinya Takahashi told investors. “However, since the start of Nintendo Switch development, we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software, such as by making it compatible with Unreal and Unity as well as our own development tools. As a result, even companies with only a few developers have already started making games for Nintendo Switch.”

This likely means that Nintendo won’t make the next Metroid game on Unreal, but instead it has the technical know-how to aid third-party studios that need help getting certain tricks to work in the graphics engine.

If that’s the case, Nintendo could have a better chance of bringing more third-party support to the Switch than the company had on the Wii U.

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.