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Made in San Francisco; played in South Korea — that sums up ChronoBlade, and the mobile gaming circle of life is bringing this beat-’em-up action-role-playing game back to its birthplace: the U.S.
South Korean publisher Netmarble announced the global debut of ChronoBlade today. The company made this beat-’em-up with nWay of San Francisco, showing that the U.S. can export more than just StarCraft to South Korea. With the mobile gaming market in the $36 billion neighborhood and fierce competition an issue in home markets, Asian publishers are looking to North America, South America, and other regions to build their brands — and player bases (as we’ll examine tomorrow in a breakout panel at our GamesBeat 2016 conference).
ChronoBlade is a mashup of fantasy and sci-fi. It offers four heroes and five dimensions to play in, along with player-versus-player battles (a key to any game’s success in Asia). It hit South Korea in 2015.
“With Netmarble’s expertise in the global market including titles such as Marvel: Future Fight, Seven Knights, and Everybody’s Marble, we believe that we have teamed up with the right partner,” said nWay CEO Taehoon Kim in a canned statement. “With ChronoBlade, we’re bringing the successful formula of console-like battle action and a core RPG experience to gamers in North America.”
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