Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Register today.
The free-to-play battle royale game has been available on iOS since March 15. It reached the $500 million mark in just 326 days. It managed to hit this milestone faster than mobile hit Clash of Clans, which made $500 million in 389 days after its 2012 launch.
The iOS version of Fortnite made an average of $1.53 million a day. Although Fortnite is free, players can spend money on a season pass that rewards them with cosmetic items for playing. They can also buy an in-game currency, V-Bucks, that they can use to buy some cosmetic items.
Over on Android, Sensor Tower estimates that Fortnite has made $100 million. But Epic Games is selling Fortnite outside of Google’s store, so it keeps to keep all of that revenue. On iOS — which is a closed platform that forces publishers to use its store to sell apps — Apple gets 30 percent of that $500 million.
In total, Fortnite was the No. 6 ranked game based on iOS revenue. Fortnite is one of the most popular games in the world. It may be the most popular games in the world. It’s been a hit on all platforms: PC, console, and mobile. The mobile sector is important, as it gives Fortnite fans a way to play the game on the go.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.