Pokémon Go has grossed over $1 billion in revenue since it was launched on July 6 last year, according to measurement firm Sensor Tower.
In less than seven months, Niantic’s mobile game on iOS and Android has become the fastest-growing mobile game in history in revenues.
By comparison, Sensor Tower said Supercell’s Clash Royale, which is itself closing in on $1 billion spent in-app by players, was released nearly 10 months ago, on March 2, 2016. In its first seven months, it grossed approximately $550 million worldwide.

Above: Pokémon Go has grown faster than Supercell’s Clash Royale.
Back in July, Pokémon Go had a day where it grossed more than 18 million. More recently, it has made about $1.5 million to $2.5 million per day. And it can spark revenue growth through one-time events such as its Halloween promotion.
Event
GamesBeat Next 2023
Join the GamesBeat community in San Francisco this October 24-25. You’ll hear from the brightest minds within the gaming industry on latest developments and their take on the future of gaming.
App Annie, another market research firm, estimated that Pokémon Go hit $950 million in revenue by the end of 2016. Here’s a fireside chat I did with Niantic’s Archit Bhargava at CES 2017 earlier this month.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.