Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Register today.


Updated at 11:50 a.m. Pacific time with more details from Square Enix’s briefing this morning

Final Fantasy may have just passed the cuteness point of no return.

PlayStation vice president of developer and partner relations Adam Boyes debuted World of Final Fantasy in a trailer full of adorably gigantic heads during Sony’s E3 press conference. The debut look featured superdeformed versions of Final Fantasy characters battling equally disproportionate versions of monsters from the series.

Boyes confirmed that the game will be launching exclusively on PlayStation 4 and PlayStation Vita sometime in 2016. This marked the only time the PlayStation handheld got mentioned during Sony’s press conference.

Event

GamesBeat Summit Next 2022

Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.

Register Here
Battles emphasize stacking monsters on characters (or vice versa).

Above: Battles emphasize stacking monsters on characters (or vice versa).

The trailer’s voice-over narration seemed to give a lot of importance to changing the size of characters (from super-deformed to a more traditionally anime-stylized look) in order to interact and battle with creatures. The trailer’s brief showing of gameplay also hinted at stacking characters on top of monsters (and vice versa) for some kind of benefit.

Square Enix’s own press conference provided further detail into this aggressively adorable world. The game is meant as a softer starting point for new players to the franchise, hoping to offer an experience that everyone, regardless of gender or age, will enjoy. World stars two newcomers to the series, but will feature a multitude of appearances from well-known Final Fantasy characters.

World of Final Fantasy will release on the PlayStation 4 and PlayStation Vita sometime in 2016.

 

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.