Did you miss a session from GamesBeat Summit Next 2022? All sessions are now available for viewing in our on-demand library. Click here to start watching.
Virtual reality is ready to grow.
Research firm SuperData released a new report predicting that VR hardware will earn $3.6 billion in 2017. That would be an increase of 142 percent over the previous year. It expects VR hardware to reach $17.8 billion by 2020.
2016 was a big year for VR, with the Oculus Rift and HTC Vive launching for PC while Sony released the PlayStation VR for PlayStation 4 and the Google Daydream mobile VR device saw its debut. SuperData expects sales of these premium headsets to hit 21 million in 2017, more than triple the number last year. SuperData expects Google Daydream to lead the field with 6.8 million devices sold.
Many of those devices launched in the middle or later part of 2016, so this is the first full year of availability for most VR headsets. That and having more software become available could help the market grow in 2017.
Intelligent Security Summit
Learn the critical role of AI & ML in cybersecurity and industry specific case studies on December 8. Register for your free pass today.
The research firm projects revenues from VR software to increase by $1 billion from 2016’s $300 million to $1.3 billion in 2017. North America will be the fastest-growing market, going from $97 million in 2016 to $403 million in 2017. Asia will be the top VR software market at $430 million in 2017.
SuperData expects revenues from the virtual reality market — including software and hardware — to hit $37.7 billion by 2020.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.