The big events came in a pair this week as Microsoft completed its $7.5 billion acquisition of Bethesda. And user-generating game platform Roblox went public and ended its first day of trading at a valuation of $45 billion — valuable enough to be worth six Bethesdas.

Clearly, both events are great for the industry in different ways. But it’s interesting to argue with myself about which is really more important for the industry and those following it. I see it as a contest between a promising part of the industry, as represented by the potential of the user-generated content of Roblox, and the old part of the industry, where Microsoft’s purchase of Bethesda is a new step in consolidation.

The importance of Roblox

It is staggering how much Wall Street is betting on Roblox as the future of gaming and how much more valuable it considers Roblox’s strategy to be worth compared to Microsoft’s big acquisition of a triple-A game publisher. Roblox is worth more than Electronic Arts ($37.7 billion), Take-Two Interactive ($19.6 billion), Ubisoft ($8.1 billion), and Square Enix ($6.2 billion). All of those companies have far more than Roblox’s 1,000 employees. Part of the point here is that Roblox’s customers are the ones that create its games, which lessens the need for staff.

These events are in such different spheres that it almost seems like they aren’t part of the same industry. Nevertheless, on Google Trends, searches for Roblox far outnumbered searches for Bethesda or Xbox Games Pass in the past week. Spiketrap, which monitors social media trends, found that social sentiment on Roblox’s IPO was at 64 out of 100, a positive rating (as 60 and above is generally positive) compared to Microsoft’s Bethesda announcement, which ranked just on the edge of positive at 59 out of 100.


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In some ways, Roblox had a big advantage over Microsoft. Roblox’s public offering had everybody on the edge of their seats while knowing that Microsoft’s deal was going to close soon. So much money was at stake here. For Roblox’s direct listing (where employees and investors sold stock but the company itself did not raise money), investors had set a reference trade of $45 a share, that would have valued the company at about $29 billion. The stock opened at $64.50 a share, valuing the company at $41.9 billion, and it closed in first-day trading at $45 billion. Given the choppy stock market, investors might have viewed Roblox’s stock as too risky.

After all, Roblox’s value on its first day represented about 45 times its 2020 sales — an extremely exuberant valuation compared to how game companies have been valued in the past. This tumbled a bit to $40.6 billion in day two trading, but it’s still far above the $29.5 billion valuation that Roblox had when it raised $520 million in January.

Roblox is now a publicly traded company.

Above: Roblox is now a publicly traded company.

Image Credit: Roblox

While it’s never good to hype a stock or an industry too much, Roblox’s success with its public offering showed that the game industry still has the confidence of investors. They believe that Roblox might be the leading contender to build the metaverse, or to be the next Disney or Lego with its hold on young players. That means that the door is still open for the love affair between games and investors. And that is a very important thing for the plans of so many game companies that aren’t as far along the road to going public as Roblox.

Now, the stock market is pretty temperamental, and Roblox could produce some bad news like a weak quarter that could shatter that confidence. Unity was worth more than $40 billion a few weeks ago, but after it reported its quarterly results, the stock slipped and is now sitting at about $29 billion. It seems so crazy. But if someone like Epic Games wants to follow and go public, the window is wide-open.

The Bethesda deal

This doesn’t mean that nobody noticed Microsoft’s completion of its acquisition of Bethesda on Monday and its special video announcement on Thursday of Bethesda’s games moving to Microsoft’s subscription service. Spiketrap found the reaction to Microsoft’s addition of 20 Bethesda games to Xbox Game Pass to be mostly positive, with a 75-out-of-100 rating in terms of positive reactions. That was important news to the hardcore gamers who consume triple-A games. And Spiketrap found that Bethesda conversations generated 2.2 times the level of conversation around Roblox.

The only negative reaction to Microsoft’s announcement was when Xbox head Phil Spencer said that future Bethesda titles would be exclusives for the Xbox Series X and PC, with the exception of those that were promised to other platforms under contracts. Sony fans weren’t happy about this, but Spencer’s statement shouldn’t have been surprised anyone. But Spencer put it in a way that did not seem anti-competitive. He said Bethesda’s games would available to any platforms that carry Xbox Game Pass. That puts the onus on Sony and Nintendo to carry Xbox Game Pass in their stores — something Microsoft knows won’t happen. This mixed view is why Spencer’s view on exclusives only rated 53-out-of-100 on Spiketrap.

Above: Microsoft and Bethesda leaders celebrate their deal.

Image Credit: Microsoft

When Microsoft first announced its acquisition in September, Spencer had left the door open. He had been an advocate of cross-platform games such as Fortnite, and he told Sony fans that they wouldn’t necessarily lose the Bethesda games that were destined for the PlayStation 5. I figured that this was going to happen, and so it was no surprise to see that Spencer would focus on making future games into exclusives on Xbox Game Pass.

Microsoft hopes to turn the game industry on its head with its subscription service, making its deep catalog the primary benefit of owning its Xbox Series X/S consoles. With Bethesda, it finally has enough content — 20 hit games added today — to give Xbox Game Pass the momentum it needs to hit critical mass. With Bethesda, Microsoft is picking up eight game studios that have been putting out outstanding content over the years. Each studio will deliver something important. Shinji Mikami’s Tango Gameworks studio will give Microsoft an important foothold in Japan, and Spencer noted that id Software’s idTech game engine could prove useful to the rest of Microsoft’s game studios. In short, many pluses from the acquisition will materialize for Microsoft in the future. The window for future big acquisitions in games is also wide open, lots of companies are available in games to invest in, buy, or take public.

And so I come around to the notion that both events matter. Both signal the excitement about the game industry — which has had a record number of public offerings, acquisitions, and venture investments in the past year. Both investors and gamers care a lot about what happened this week, and so it suggests to me that the rise of the game industry during the pandemic wasn’t a temporary phenomenon. And brighter days are ahead, even with the shakiness of the stock market and the horrors of the pandemic that are still with us.

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