Missed the GamesBeat Summit excitement? Don't worry! Tune in now to catch all of the live and virtual sessions here.
The Oculus Rift is sure keeping a lot of people on hold. The upcoming virtual reality headset “that won’t make you barf” (our words) isn’t nearly ready for consumers — the development kits just started shipping out. And at last week’s Game Developers Conference, attendees waited up to two hours to get their hands/eyes on a working demo just to see what the fuss is about.
Parent company Oculus VR, however, did have a simple plan to make the long wait at GDC a bit more tolerable. “We felt bad,” said senior product manager Joseph Chen about the developers waiting in line, “so we let them draw on our walls. We just provided the markers.”
Check out the gallery below to see what they ended up writing and drawing to help pass the time.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.