Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Register today.


When game designer Will Wright talks, people should listen. When people say that smart is sexy, they’re talking about Will Wright.

Today, publisher Electronic Arts gave him the chance to talk about the new SimCity, which is due out March 8 on PC. Wright created the original game, but he isn’t involved with the new one on a day-to-day level. He spoke with Stone Librande, the lead designer on the game, about what he thought and how he plays it.

Check out Wright’s full thoughts in the video below:


GamesBeat Summit Next 2022

Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.

Register Here

“This is probably the first time I’ve enjoyed SimCity in many years,” he said. “The fact that I’m removed from development and just playing it as a player has been a really amazing experience.”

Wright quickly went into the features he enjoys in the new game.

“I love the road tool,” he said. “I blew all my budget in my first couple cities just playing with the road tool and creating way too many roads.”

It’s interesting to listen to a creator talk about something that he originally invented but is no longer in charge of. Wright hasn’t designed a game since Spore: Galactic Adventures in 2009. In 2011, he produced a show called Bar Karma for cable network Current TV.

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.