We’re only a few weeks away from our next Mobile Summit, and it’s shaping up to be a memorable meeting with some of the most influential minds in mobile. Request an invite if you haven’t yet, and check out the six big themes we’ll be covering at the event.

This year, we’ll be focusing on ways to make the mobile economy live up to its potential. Even with unstoppable mobile growth, there’s still plenty of room for everyone in the industry to develop new ways to communicate, collaborate, and interact.

joff-redfern1Joff Redfern, Head of Mobile, LinkedIn
Joff Redfern joined LinkedIn in 2011 as the head of LinkedIn’s global mobile products team. Previously, he was the co-founder of startup Flattenme, which makes award winning personalized children’s storybooks. Joff has over 20 years of experience in product strategy and development in both startup companies and Fortune 500 brands, such as Yahoo! where he was the Vice President of Product leading the Yahoo! Buzz and Toolbar teams for six years. In 2000, Joff served as the Vice President of Product at myCFO, a financial services startup for high net worth families. Joff holds a BA degree from Bates College and an MBA from the S.C. Johnson Graduate School of Management at Cornell University.

kris-rinneKris Rinne, SVP Network Technologies, AT&T Labs
Kris Rinne is responsible for network architecture, service platforms, radio access roadmap and initial implementation, wireless device requirements and certification, network platforms, network performance analysis, and industry standards development at AT&T. Previously, Rinne served as Cingular’s chief technology officer with similar responsibilities. She earlier served as vice president—Technology and Product Realization, responsible for new product development from a technology standpoint, handset certification, and infrastructure vendor coordination.

maria-alegreMaria Alegre, Co-Founder & CEO, Chartboost
Maria Alegre is the co-founder and CEO of Chartboost, the leading mobile game discovery platform who offers a real alternative to mobile ad networks. The Chartboost platform gives game developers the technology to build a network across their games and a marketplace to buy and sell traffic directly from each other cutting out the middleman. The company reaches 300 million unique users per month in over 100 countries, supports over 6 billion game sessions per month, and works with 12,000 games including companies like Backflip, Booyah, Capcom, Com2us, Crowdstar, Gameloft, Gamevil, Get Set Games, GREE, Kabam, Kiloo, Natural Motion, Outfit7, Pocket Gems, Supercell, TinyCo and many more.

alex-lindeAlex Linde, VP Mobile & Digital Apps, The Weather Company
Alex Linde serves as vice president of mobile and digital apps at The Weather Company (TWC). Joining TWC in June 2012, Alex is responsible for developing, managing and executing all aspects of TWC’s mobile strategy, which includes a product line that features one of the most popular applications for the iPhone, iPad and Android platforms.

peter-santosPeter Santos, President & CEO, Audience
Peter Santos is president and chief executive officer of Audience and is responsible for the company’s strategic direction and execution. Santos joined Audience in 2004 and has directed the company’s market focus, product development and growth, from early development stage to its current position of market leadership in mobile voice processing. With more than 20 years of experience directing business, product and engineering strategy, he was previously vice president of marketing and business development at Barcelona Design, an analog semiconductor technology company. Prior to that, he was vice president of marketing at DSL systems provider, Voyan Technology, and served as director of services marketing at Cadence Design Systems.

steve-wadsworthSteve Wadsworth, CEO, Tapjoy
Steve Wadsworth has been an influential senior executive and leader in the Internet and interactive digital media industry since 1995. Steve has served on the Tapjoy Board since 2011, and prior to that he was president of Disney Interactive Media Group (DIMG), where he was a pioneer for the company’s digital media and technology business including more than 11 years as Disney’s chief Internet and digital media executive.

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