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Earlier this week, PC gaming editor Jeff Grubb said something that I thought was me just having a fever dream as I battled a persistent cold: “I’m writing about playing Divinity: Original Sin 2 on my smartphone.”

Yeah, right, I thought. No way could anyone cobble together a way to bring this PC role-playing masterpiece (I would’ve reviewed Larian Studios’ latest work by now, but my save got corrupted 20 hours in, and I had to restart this magnificent beast) to mobile. Yet he did, thanks to Moonlight, which enables users to take Nvidia GameStream and use it on other Android devices, not just Shield tablets.

Now, is this the best way to play Divinity: Original Sin 2? Heck, no. I wouldn’t trade my big, beautiful gaming rig, clickity keyboard, and comfortable contoured mouse for a smartphone display and an Xbox One controller. (Do you need a new rig? We’re running a contest right now for up to $700 in new PC gear with our PC Gaming sponsor, Intel.)

But I do appreciate the ingenious work from Moonlight developer Cameron Gutman to bring a way for people to play cool PC games like Divinity: Original Sin 2 on their portable devices while they’re on the couch, on the pot, or in bed. Now, if I only had an Android tablet. …


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—Jason Wilson, GamesBeat managing editor

P.S. Dean walks into Mordor to bring you the “real ending” of the latest Lord of the Rings game.

From GamesBeat

EA reboots Uncharted creator’s new Star Wars game, closes Visceral Studios (update)

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Middle-earth: Shadow of War postmortem — Monolith’s Michael de Plater explains it all

Middle-earth: Shadow of War is one of the biggest games of the fall, and it made a big splash when it debuted on October 10 on consoles and PC. To Tolkien geeks, this is all we have. Peter Jackson isn’t making any more movies. So we played our hearts out. I played all 63 missions in […]

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Conjuring Divinity: Original Sin 2 on my smartphone is why I love PC gaming

I spent Sunday playing the PC role-playing game Divinity: Original Sin 2 — except I wasn’t anywhere near my desktop. Instead, I was playing the excellent fantasy adventure on my smartphone with an Xbox One controller. I was able to do this thanks to a handful of magical technologies and the open nature of the […]

A Mortician’s Tale dissects the stigma of death

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Game boss interview: Rob Pardo says playtesting is critical to game design

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Beyond GamesBeat

Activision Granted a Patent That Could Use Matchmaking to Sell Microtransactions

According to a new report from Rolling Stone, Activision filed a patent in 2015 that was granted in October 17 of this year that outlined a “System and method for driving microtransactions in multiplayer video games.” The patent details ways to configure multiplayer matchmaking and utilize computer algorithms to match players specifically with one another to entice in-game purchases. (via US Gamer)

Design approach in citizen science games, until EVE Online

In my first post, I introduced briefly a collection of games that let players contribute to science. They are called citizen science games. They are a collaboration between players and scientists to solve real scientific problems using gameplay or game elements. For my second post, I was about to focus on Project Discovery, which became one of the most successful citizen science project integrated in EVE Online, the biggest sci-fi themed massively multiplayer online game. (via Gamasutra)

Ray-tracing in games requires 100X more powerful GPUs, photorealistic virtual reality requires 40X

As we’ve said numerous times, we believe that ray-tracing is the future of lighting in video-games. While there have been some attempts in various tech demos to implement a fully ray-tracing rendering system, we haven’t seen any triple-A game featuring it. And from the looks of it, we won’t see such a thing anytime soon. According to NVIDIA’s president in Brasil, Richard Cameron, we need 100 times more powerful graphics cards to achieve this. (via Dark Side of Gaming)

Fed Up With Janky Steam Games, Guy Clones One In 12 Minutes

In his Steam review of a game called Glitch Simulator 2018, user IAmPattyJack claimed that “anyone can make it in roughly 25 minutes.” But as it turned out, he was wrong. It only took him 12 minutes and 18 seconds. (via Steamed)

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