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Wonder why you’ve seen so many survival games on Steam over the past few years? Two of the top 20 trending games on SteamSpy — The Long Dark and Citadel: Forged with Fire — are survival games, and Rust and Ark: Survival Evolved are in the top 20 in terms of playtime.

Hundreds of thousands of people are playing, streaming, and watching these games. And it’s helped survival and horror games grow to a near $400 million sector for the first six months of 2017 (with January’s Resident Evil 7 leading), the market research firm SuperData estimates.

And it’s a sector I’ve long ignored. I’ve tried to get into Ark: Survival Evolved — a game making its transition from Early Access to full release on August 29 — both on PC and the PlayStation 4, but I died (either freezing to death or getting eaten by a dinosaur) before I was even able to gather up enough materials to craft a measly torch.

I’ve also been tinkering with Citadel: Forged with Fire. It’s Ark and DayZ with magic and monsters instead of dinos, bows, and guns. It’s rough, considering it still in an alpha-test state and launched in Early Access just as few weeks ago. But I’m going to keep casting for a path in Citadel — and as Blue Isle Studios adds features, spells, and more to its magical game, I’ll start seeing what thousands of others are liking about survival games.


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For PC gaming coverage, send news tips to Jeff Grubb (who’s on vacation this week) and guest post submissions to Rowan Kaiser. Please be sure to visit our PC Gaming Channel. You can also enter our Intel-sponsored contest for an iBuyPower Snowblind gaming rig here.

–Jason Wilson, GamesBeat managing editor

P.S. Breaking the law! Breaking the law!

From GamesBeat

Gambitious rebrands as Good Shepherd to invest in the indie game revival

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King of the Kill keeps the H1Z1 in its divorce with Just Survive

H1Z1 started as an online multiplayer zombie-survival shooter, but it will end its life as a Battle Royale-like. Publisher Daybreak Game Company is officially dropping the “H1Z1” name from Just Survive, and the company is introducing a new story to separate its fiction from the more popular H1Z1: King of the Kill. This all comes along […]

The PlayerUnknown’s Battleground meta can’t handle vaulting

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Beyond KDA: Mobalytics launches open beta for League of Legends analysis

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GTA creator shows off new cloud gaming engine with a VR sci-fi demo (update)

Cloudgine has created a demo called They Came From Space to show off the quality of its cloud-gaming engine, which it designed to take advantage of cloud computing and produce massive physics-based simulations. The game and technology are the latest creation from Dave Jones, the president of Cloudgine and the original developer of Grand Theft Auto. After […]

Drifting Lands shows that people want game mashups … until they don’t

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Beyond GamesBeat

Slime Rancher dev shares tips for making the most of the prototyping stage

“Other systems in a game are fantastic at diverting you from what’s important, so make sure what ever is the most important thing is shining before you leave the prototype stage.”(via gamasutra)

Guild Wars 2: Path Of Fire Devs Dive Into Elite Specializations [Exclusive]

Part of the magic behind the upcoming Guild Wars 2 expansion Path of Fire are the all-new Elite Specializations being added to every class in the game. All nine classes will find themselves stretched and skewed in different ways, from the Scourge specialization turning Necromancers into a support class, to Spellbreakers allowing Warriors to bring the pain to magic-using enemies. (via usgamer)

How to play Dragon’s Dogma Online wherever you are

Ah, Dragon’s Dogma [official site], gem of Capcom’s slightly weird early 201X lineup. The familiar alliteration in the title wasn’t coincidence; Dragon’s Dogma was Capcom’s take on classic D&D, circa 1990. A fully player-designed party, a threadbare plot, a semi-open world full of dungeons, loot, levelling and a few dragons, too, and all tied together with a physics’y, tactile action combat engine fresh out of the Capcom forges, allowing for the kind of dramatic combat that would drive a DM to despair as they consult the arcane rules behind grappling. (via rockpapershotgun)

Amazon’s Lumberyard Engine source code is now available on GitHub

Amazon has announced that the source code for its Lumberyard Engine is now available on GitHub. This basically means that developers can now directly access Lumberyard source code from Amazon Game Studio’s GitHub repository and use the platform to manager their code. (via dsogaming)

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