Missed the GamesBeat Summit excitement? Don't worry! Tune in now to catch all of the live and virtual sessions here.
Consumers are spending more of their budget on digital gaming.
Digital game revenues increased 4 percent worldwide in February year-over-year to $7.83 billion, according to industry intelligence firm SuperData Research. Console revenues grew 8 percent while mobile jumped 9 percent. Other segments of the gaming space, like PC free-to-play, pay-to-play, and social, all experienced a recession.
Please check out our GamesBeat Summit 2017 event taking place from May 1 to 2 on the inspiration between science fiction, tech, and games. Use Deantak code for 20 percent off. Insomniac’s Ted Price will be one of our speakers.
In the U.S., digital sales grew 6.4 percent year-over-year in February thanks to console, PC, and mobile.
“Console digital revenue grew an impressive 18 percent year-over-year in the U.S. due in part to an increase in the average selling price of digital units,” SuperData chief executive Joost van Druenen wrote in a blog post. “Mobile revenue grew slightly, down from a double-digit year-over-year growth rate we saw in January.”
SuperData also noted that digital sales are affecting some of the biggest retailers in the space.
“As indicated yet again by GameStop’s recent earnings, the shift to digital and the longer time players are staying with existing titles thanks to DLC releases is having a massive impact on the retailer’s ability to stay relevant when it comes to games,” said van Druenen.
Here are the 10 top-grossing digital games on PC, console, and mobile.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.