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Topic > gamification

Ambition gamifies sales with a $15.5M raise

Ambition gamifies sales with a $15.5M raise

Kyle Wiggers October 7, 2021 6:00 AM
Quizziz raises $31.5M to motivate students with gamified lessons

Quizziz raises $31.5M to motivate students with gamified lessons

Dean Takahashi June 29, 2021 9:30 PM
Microsoft open-sources tool to use AI in simulated attacks

Microsoft open-sources tool to use AI in simulated attacks

Fahmida Y. Rashid April 9, 2021 4:50 PM
Facebook gamifies data collection to boost conversational AI

Facebook gamifies data collection to boost conversational AI

Kyle Wiggers August 19, 2020 9:15 AM
Litesprite’s game for managing depression gets an endorsement from Bayer’s startup accelerator

Litesprite’s game for managing depression gets an endorsement from Bayer’s startup accelerator

Dean Takahashi November 10, 2019 12:12 PM
Gamification has the power to fight diseases — and exploit workers
Guest

Gamification has the power to fight diseases — and exploit workers

Chris Wang July 19, 2019 3:45 PM
BitMovio offers gamified rewards for viewing streaming videos

BitMovio offers gamified rewards for viewing streaming videos

Dean Takahashi March 7, 2019 5:30 AM
FitXR raises $1.25 million to encourage fitness with VR boxing

FitXR raises $1.25 million to encourage fitness with VR boxing

Dean Takahashi November 8, 2018 6:00 AM
Gamification can help education — here’s how
Guest

Gamification can help education — here’s how

Matthew Glotzbach September 6, 2018 3:30 PM
Greenhouse Group sees AR glasses as freeing workers from office desks

Greenhouse Group sees AR glasses as freeing workers from office desks

Jeremy Horwitz July 6, 2018 12:07 PM
Bethereum is using blockchain technology to bring fairness to social betting

Bethereum is using blockchain technology to bring fairness to social betting

Stewart Rogers June 29, 2018 8:58 AM
McAfee finds that gamers are strong candidates for cybersecurity jobs

McAfee finds that gamers are strong candidates for cybersecurity jobs

Dean Takahashi April 2, 2018 9:01 PM
Kahoot launches mobile app to make homework fun

Kahoot launches mobile app to make homework fun

Dean Takahashi September 14, 2017 6:01 AM
Healer Tech’s FlexR gamifies muscle rehabilitation

Healer Tech’s FlexR gamifies muscle rehabilitation

Dean Takahashi December 9, 2016 7:00 AM
Gaming the system: Why you need to get your mobile users competing
Guest

Gaming the system: Why you need to get your mobile users competing

Spencer Scott, Meed November 7, 2016 3:55 AM
GamEffective raises $7 million to gamify worker performance
Exclusive

GamEffective raises $7 million to gamify worker performance

Dean Takahashi June 21, 2016 6:00 AM
Pornhub’s Bangfit ‘sexercises’ the idea behind the Wii Fit

Pornhub’s Bangfit ‘sexercises’ the idea behind the Wii Fit

Dean Takahashi May 18, 2016 7:00 AM
Badgeville launches new data analytics to gamify work and improve consumer loyalty
Exclusive

Badgeville launches new data analytics to gamify work and improve consumer loyalty

Dean Takahashi February 4, 2016 5:00 AM
Teacher turns class into a video game — and now every student is passing
Feature

Teacher turns class into a video game — and now every student is passing

Dan Crawley December 12, 2015 8:05 AM
Badgeville releases analytics engine to improve enterprise gamification

Badgeville releases analytics engine to improve enterprise gamification

Dean Takahashi March 24, 2015 8:00 AM
Training a plugged-in, distracted workforce: What modern learners want & how to deliver
Sponsored

Training a plugged-in, distracted workforce: What modern learners want & how to deliver

Carol Leaman, Axonify February 23, 2015 4:10 AM
Not just fun and games: Gamifying employee learning reaps big wins
Sponsored

Not just fun and games: Gamifying employee learning reaps big wins

Carol Leaman, Axonify February 12, 2015 8:00 AM
HackerRank 'gamifies' technical job recruiting for game companies (exclusive)

HackerRank 'gamifies' technical job recruiting for game companies (exclusive)

Dean Takahashi August 29, 2014 6:00 AM
To help make sales even more fun, LevelEleven scores $2M (exclusive)

To help make sales even more fun, LevelEleven scores $2M (exclusive)

Barry Levine August 14, 2014 11:27 AM
Turning growth into traction: 7 tactics top growth teams use to engineer their growth

Turning growth into traction: 7 tactics top growth teams use to engineer their growth

Ken Zi Wang and Granger Tripp, Traction August 2, 2014 11:00 AM
Game of Code: Checkio gamifies and crowdsources the task of programming

Game of Code: Checkio gamifies and crowdsources the task of programming

Dean Takahashi July 8, 2014 6:00 AM
Possible IPO signal: Marketo CEO Phil Fernandez joins Gigya’s board of directors

Possible IPO signal: Marketo CEO Phil Fernandez joins Gigya’s board of directors

John Koetsier March 5, 2014 7:39 PM
Marketo CMO: ‘Marketing has changed more in 5 years than the past 500’ (interview)

Marketo CMO: ‘Marketing has changed more in 5 years than the past 500’ (interview)

John Koetsier March 1, 2014 11:00 AM
RiderState lets you conquer the world with your bike

RiderState lets you conquer the world with your bike

Dean Takahashi January 22, 2014 9:00 AM
Freshdesk absorbs $7M to turn customer service into a game

Freshdesk absorbs $7M to turn customer service into a game

Eric Blattberg December 19, 2013 9:38 AM
Empire Avenue gives virtual rewards for its social network butterflies (exclusive)

Empire Avenue gives virtual rewards for its social network butterflies (exclusive)

Dean Takahashi December 13, 2013 8:30 AM
SRI think tank and university turn software verification into gameplay

SRI think tank and university turn software verification into gameplay

Dean Takahashi December 9, 2013 3:21 PM
Three key rules of gamification of the workplace
Guest

Three key rules of gamification of the workplace

Jason Corsello December 9, 2013 11:00 AM
How do you make salespeople use Salesforce? Bring it to Gmail and make it a game

How do you make salespeople use Salesforce? Bring it to Gmail and make it a game

Eric Blattberg November 15, 2013 8:47 AM
Badgeville’s 5.0 platform is aimed at gamifying the world’s largest companies

Badgeville’s 5.0 platform is aimed at gamifying the world’s largest companies

Dean Takahashi November 7, 2013 7:00 AM
Gigya raises another $25M to add social & gamification to brand name apps

Gigya raises another $25M to add social & gamification to brand name apps

Tom Cheredar September 19, 2013 4:01 PM
8 in 10 gamification projects suck, but Badgeville plans to change that

8 in 10 gamification projects suck, but Badgeville plans to change that

John Koetsier August 28, 2013 7:55 AM
Guitar Hero founders create gamified fitness startup Blue Goji

Guitar Hero founders create gamified fitness startup Blue Goji

Dean Takahashi July 30, 2013 1:16 AM
Keas raises $8M to get employees to exercise and eat more veggies

Keas raises $8M to get employees to exercise and eat more veggies

Rebecca Grant June 25, 2013 10:18 AM
Springshot raises $1.6M to turn service work into a mobile game

Springshot raises $1.6M to turn service work into a mobile game

Rebecca Grant June 6, 2013 10:53 AM

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