
Topic > hypercasual games


SayGames announces 2 billion downloads, $10 million hypercasual dev program

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Hypercasual mobile game trends to watch in 2021

Ducky generates $1 million a month and 145 million plays with hypercasual games

VB Lab Insights
Ad format success factors for casual and hypercasual games

Zynga is acquiring hypercasual mobile game firm Rollic for at least $168 million

Mobile game publisher Gismart woos developers of hypercasual games

CrazyLabs invests $500,000 in Indian hypercasual game accelerator

Adjust and Unity: Hypercasual mobile games grew 72% in March

Gismart launches way for musicians to make money from hypercasual games

Facebook: Mobile gaming is going tribal and global

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