
Topic > hypercasual games


App Annie: Consumers downloaded 14.3B games in Q3, including 3.6B hypercasual games

Homa Games raises $50M to beef up its hypercasual mobile game factory

Adjust: Mobile gaming accounts for 50% of user acquisition spending

Exclusive
Hypercasual game studio FreePlay amasses more than 400M downloads with 3 big hits

Angry Birds maker Rovio will buy hypercasual studio Ruby Games

ByteDance’s Ohayoo has published more than 150 games with 500 million downloads

My.Games invests in Espresso Publishing to boost hypercasual games

Zynga beats Q4 2020 expectations with bookings of $699 million, up 61%

SayGames announces 2 billion downloads, $10 million hypercasual dev program

Guest
Hypercasual mobile game trends to watch in 2021

Ducky generates $1 million a month and 145 million plays with hypercasual games

VB Lab Insights
Ad format success factors for casual and hypercasual games

Zynga is acquiring hypercasual mobile game firm Rollic for at least $168 million

Mobile game publisher Gismart woos developers of hypercasual games

CrazyLabs invests $500,000 in Indian hypercasual game accelerator

Adjust and Unity: Hypercasual mobile games grew 72% in March

Gismart launches way for musicians to make money from hypercasual games

Facebook: Mobile gaming is going tribal and global

Guest