
Topic > SuperData Research


SuperData: League of Legends, Fortnite, and Honor of Kings rule June game rankings

The DeanBeat: The building blocks of better AR/VR at Augmented World Expo

Nielsen acquires SuperData Research to better track digital games and esports

Fortnite’s growth has slowed, but here’s why its peak is yet to come

SuperData: PlayerUnknown’s Battlegrounds has its best sales month since October

Paypal: Game livestreaming explodes, but women are less likely to get paid

SuperData: Digital game spending grew 23% to $9.09 billion in April

The esports surge — and the massive opportunities behind it (VB Live)

SuperData: Fortnite is now the biggest free-to-play console game ever

VB Live
Want to scale big with esports? You better look east (VB Live)

SuperData Research: Games will lead the growth of entertainment

SuperData — Fortnite: Battle Royale reigns over February’s digital game charts

SuperData: Dragon Ball Fighterz is the biggest fighting game digital launch ever

SuperData: PlayerUnknown’s Battlegrounds and Fortnite made a $200 million dent in January

SuperData: Digital game revenues approach $10 billion in December

SuperData: Delayed PC release will hurt overall Monster Hunter: World sales

SuperData: October digital game revenue up 15 percent year-over-year to $8.5 billion

SuperData: Digital games market generated $7.9 billion in August

GamesBeat 2017’s newest speakers features execs from Telltale, Twitch, and SuperData

SuperData: Game industry will crest $104 billion in 2017

PlayerUnknown’s Battlegrounds surpasses $100 million in revenue

Superdata: PlayerUnknown’s Battlegrounds made $34 million in April

How Unity convinced investors it’s worth $2.6 billion

SuperData: Gaming-related videos will earn $4.6 billion this year

SuperData: Digital sales continue to grow thanks to consoles, PC, and mobile

Guest
Machine learning will be a game-changer for esports

SuperData: Nintendo Switch could sell 5 million units in 2017

SuperData: Mobile games hit $40.6 billion in 2016, matching world box office numbers

Digital game sales grew 10% in December while retail sales crashed

League of Legends, Call of Duty, and Pokémon Go rule November digital game charts

Worldwide game industry hits $91 billion in revenues in 2016, with mobile the clear leader

Sensor Tower: Super Mario Run made $5 million in under 24 hours

Despite slow 2016, VR is still forecast to hit $14 billion in consumer software sales in 2020

Gaming’s $4.4 billion video-content business is why Warner Bros. wants Machinima

PayPal data: 78% of U.S. gamers play on smartphones; PS4 edges out PC gaming

No Man’s Sky helps digital gaming generate $6.1 billion in August

PlayStation VR co-creator says the ‘year of VR’ still holds surprises for us

SuperData: Esports is now a $892 million market, but growth is slowing
