Feature Zenia is using computer vision to build an AI-driven fitness trainer Paul Sawers December 6, 2019 7:13 AM
Cut The Rope 2 gets more in-app spenders by using Gondola’s dynamic pricing Jeff Grubb December 15, 2015 1:30 PM
Nazara signs deal to publish ZeptoLab’s Cut the Rope mobile game in India Dean Takahashi November 5, 2015 6:00 AM
Cut the Rope maker ZeptoLab grabs 10M downloads for King of Thieves (updated) Dean Takahashi May 6, 2015 9:30 AM
Speakers will share bold ideas at the GamesBeat Summit (May 5-May 6) Dean Takahashi March 10, 2015 11:00 AM
Cut the Rope creator Zeptolab shoots for midcore audience with King of Thieves Dean Takahashi January 23, 2015 6:30 AM
Cut the Rope maker ZeptoLab releases $5 mobile game My Om Nom Dean Takahashi December 18, 2014 11:10 AM
Cut the Rope’s new partner reinforces the power of chat apps in Asia’s mobile-gaming market Jeff Grubb April 28, 2014 10:00 AM
From backwater to blockbuster: The lessons that games can teach mobile companies (interview) Dean Takahashi April 17, 2014 12:00 PM
Cut the Rope 2 ready to gobble up players on Android after dropping its $1 pricetag Jeff Grubb March 28, 2014 9:30 AM
Cut the Rope 2 introduces fun new friends but feeds Om Nom the same old candy (review) Stephanie Carmichael December 19, 2013 5:00 AM
Will Cut the Rope 2 be another mobile blockbuster? Zeptolab's Misha Lyalin hopes so (interview) Dean Takahashi December 9, 2013 8:00 AM
Cut the Rope 2 launching in two weeks — and it debuts exclusively on iOS Gavin Greene December 5, 2013 11:58 PM
Cut the Rope: Time Travel is a charmingly addictive puzzler with a few new tricks (review) Giancarlo Valdes April 18, 2013 5:00 AM
ZeptoLab cuts deals with toymakers on Cut the Rope characters Dean Takahashi February 13, 2012 1:00 PM
DeanBeat: The iPhone fairy tale comes true for Russia’s Cut the Rope developers Dean Takahashi December 9, 2011 8:00 AM