livegame.pngA new portal for trading virtual goods called Live Gamer announced its first funding today, promising to add some structure and protections to online transactions.

As massively multi-player online games (MMORPGS) like World of Warcraft have gained popularity, real-world markets have sprung up for everything from online currency and items, to favors, to entire player accounts. For the most part, players buy and sell with no oversight or regulation, a situation Live Gamer promises to change.

Live Gamer will stay on the good side of game publishers by only allowing trades according to the rules of the game, and spending time preventing strategies like “gold farming,” in which some players use the game only to accumulate gold or items in the virtual world then sell them for real-world currency.

Several entrenched competitors to the company already exist, part of the unapproved “gray zone” of trading that publishers find undesirable. Two of the largest are GamePal and IGE, which appear to make much of their income from gold farmers based in the developing world.

If gamers decide to follow the rules and trade through Live Gamer, they’ll receive the bulk of the sales price. Some 10 percent of each sale will be split between Live Gamer and the publisher, with the remainder going to the seller — making it roughly as profitable as using Amazon or eBay to sell goods.

The company already has some clients on board, including Funcom and Sony. However, Vivendi, the publisher of the current most-popular online game World of Warcraft, has said it will not work with Live Gamer.

Charles River Ventures, Kodiak Venture Partners, and Pequot Ventures provided the $24 million funding, the company’s first.

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  1. Live Gamer gets funded | towerone.com said:

    [...] are reporting that one of the first portals for publisher-sanctioned trading of virtual goods announced its first [...]

  2. Live Gamer to sell MMOG digital goods | Startup Addict Musings said:

    [...] and Pequot Ventures. The gamer has a real opportuntiy to make money with only 10% of the sales price being split between Live Gamer and the publisher with the remaining 90% of the sale price going to the gamer. The startups mission statement on the [...]

  3. VentureBeat » Twofish Elements launches for micro-transaction economies on games — and someday, the web? said:

    [...] them directly in the game. The alternative is an external portal like Live Gamer, a startup we recently covered that plans to oversee player-to-player trades for popular online gaming [...]

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    [...] already covered or mentioned three: iminlikewithyou, Live Gamer and TwoFish (coverage here, here and [...]

  5. GDC roundup part 3: from Ray Kurzweil to Will Wright to the long lines for Portal post-mortem » VentureBeat said:

    [...] you don’t monitor the interaction of currency between the real world and the virtual world. (LiveGamer, as we’ve covered before on VentureBeat, has set up a business to create secondary markets so [...]

  6. GDC roundup part 3: from Ray Kurzweil to Will Wright to the long lines for Portal post-mortem » VentureBeat said:

    [...] you don’t monitor the interaction of currency between the real world and the virtual world. (LiveGamer, as we’ve covered before on VentureBeat, has set up a business to create secondary markets so [...]

  7. March 7th, 2008
    11:05 pm

    Boom Watch « The Meshverse Journal - Node 3 said:

    [...] Live Gamer lands $24M for virtual good trading [...]

2 Comments

  1. Tuolumne said:

    Am I the only person out here who thinks this is a completely cockamamie investment? C’mon, I know that lots of people play online games; I know that lot’s of people like to cheat at them; I know that some peeople are willing to pay to cheat at them; but does anyone really think there is a big enough market for an ongoing online trading marketplace for this business? Gimme’ a break. VC’s gone wild. Better they should spend their money on a trip to see the coeds go wild in Florida this winter break.

    /T

  2. April 2nd, 2008
    5:36 am

    Lulu said:

    There are enough gamers to support such a service. Why do you think its better to see a bunch of naked drunk young women humiliate themselves then to sit at home, possibly even in the same room with family members and have a little game time?

    Now that thats out of the way, the service itself. So far itis going poorly. They can’t seem to figure out how to set it up. The opening for SoE’s service has been delayed 2 weeks, they were not even considerate enough to give us any warning. The day of the opening they posted a message buried deep in their website stating that the service would open “around mid-april” Nice definate date. Communication is definately poor, I would have to say the service itself is poor also since it does not exist.

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