Mind Candy joins the online virtual pets fray

Virtual pets are a tried and true market for those targeting young kids. Mind Candy is joining the fray against larger rivals with a kids offering of its own this week: Moshi Monsters.

That’s a big right turn for London-based Mind Candy, which started out in the adult games market.

Two years ago, Mind Candy debuted an innovative “alternate reality game” called “Perplex City.” It was the brainchild of Michael Smith, who loved a treasure hunt book dubbed “Masquerade” when he was young. His team created a game that was part fiction, part real world. It had online puzzles, collectible puzzle cards, and a $200,000 treasure hidden in the real world for the first person to solve all of the puzzles.

But Smith said in an interview that it was hard to monetize the innovative idea. Only about 50,000 people registered to play the game and collect all of the cards, while a much larger body was watching their progress online.  The company got a huge amount of buzz. Mind Candy started on a second season of the game but shifted to Moshi Monsters instead.

Moshi Monsters is aimed at ages 7 to 11. It is a virtual pet game where you adopt a cute monster and then socialize with other kids online. You can feed it, nurture it, and solve the puzzles it sends you every day. When you solve them, you earn more currency to feed your monster. As an educational title, it resembles Nintendo’s “Big Brain Academy” game for the Nintendo DS. It also has elements of “Tamagotchi” and Facebook. There are no collectible cards this time, but they may be possible in the future, along with plush toys, puzzle cards, and phone charms, Smith said.

The company has 22 employees and has raised $10 million from Accel and Index Ventures. Moshi Monsters will compete with a wide variety of kids online game sites. Those include Neopets, GoPets, Bellasara, Club Penguin, and start-ups such as Zookazoo (our coverage).

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About the Author, Dean Takahashi

Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

  • Kids is a hot niche now but just a game is not enough. it should be blended with social networking tools.
  • If you're interested in learning more about this market, I'd encourage you to come to the Social Gaming Summit (http://www.socialgamingsummit.com) - we'll have Erik Bethke from GoPets and Kyra Reppen from Neopets on hand. Virtual pets are a very interesting business and there's lots to learn from folks who are already having success.
  • wow this scares me a lot big bird...even more then sesame street gone evil
  • aaaaaaaaaahhhhhhhhhhhhhh run from the evil plop of coconut mr.gibbs run so we dont become....other coconut globs? hahahahahahahahahah oh and what is up with your umm beard mr. gibbs? oH NO IT IS TURNING INTO COCONUT! AHHHHHHH I AM DYING!!!!!!!!!!!!

    cool um site got any emo pets dudes?
  • caselace
    mr.gibbs i want to be a moshi member
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