OnLive video-games-on-demand service shakes loose a competitor

OnLive’s announcement of a ground-breaking video-on-demand service has become the buzz of the game industry this week at GamesBeat 09 and the Game Developers Conference (GDC) in San Francisco. But it has also shaken loose a competitor.

David Perry, chief creative officer at Acclaim and an active game entrepreneur, said he has a new company dubbed Gaikai that’s trying to do the same thing as OnLive but without some of its drawbacks.

“I was going to reveal it at [the E3 trade show], but the OnLive news has forced my hand,” said Perry, whose new project is not associated with Acclaim.

OnLive has a big head start. Entrepreneur Steve Perlman started it more than seven years ago and now has working demos of a service that enables server-based game play, where the game computing happens on a central server and game images are sent instantaneously to the gamer’s display. The technology speeds the flow of data so much that Perlman said high-end games can play on low-end hardware. A lot of executives I talked to in the past day are skeptical that Perlman can pull it off, but all agree it could be a huge disruptive force if it works, enabling digital distribution of games that bypasses retail. Perlman has deals with a bunch of publishers who are showing 16 working games at the GDC. He has raised money from Maverick Capital, Warner Bros., and Autodesk.

But I tend to think that all gaming, and all computing, will go in this direction. A case in point is Perry. It’s clear that people have been thinking about cloud computing for games for some time. Perry’s team is further behind, but it shows others are working on trying to solve the problems of server-based lag.

Perry said that while Perlman’s solution requires a small megabyte-size download, his company can do it without any downloads to a client machine. He said he can get it working on any machine with a broadband connection.

Perry, by the way, recently railed against GameStop, the largest retailer of games, for selling used games without giving a cut to publishers or developers, so it makes sense he’d be working on a solution. His company is small, with just a couple of Dutch technologists and Perry himself. Perry said he has filed for patents. He plans on raising a round of venture money and hiring more programmers. He said his company will need to strike a deal with a major internet service provider that can help create a video-games-on-demand service around the technology.

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About the Author, Dean Takahashi

Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

  • deja vu
    I spent a lot of time researching OnLive's claims. You know the one that every single games industry outlet covered ad nauseum yesterday? Never before in my life have I been covered in so much crap. Thank you, Perlman, for filling the hype machine with that magic tonic you love to sell. What a hack.
  • dreamhunk
    don't give up keep trying :) maybe you will come up withsomething better
  • H2
    Even fewer details than the OnLive.
  • Eddie
    no download
    I would rather download a program for that honestly ...it just seems less gimicky.
  • This could get interesting...

    if either one of these does what they claim it can >_>
  • Miramon
    If I understand OnLive, they are going to use an ultra-thin client, and all graphics and and game logic processing will occur on the servers. I just find it hard to believe that they can serve real-time HD that way, even with a magic compression algorithm. Even MMOs use pretty heavy-weight clients with most or all the textures locally available, and all graphics processing equally local. Intuitively I don't believe that the network will support it, and it also seems like they will be burning data center EUs like mad for all the processing.

    Still, it's just on the edge of plausibility, so I don't want to rule it out absolutely without actually evaluating the engineering details, which so far as I know have not been published.
  • Gamer241
    Poor washed-up David Perry. "OnLive forced my hand?" Nice quote. I'm sure whatever he's got will be as underwhelming as everything else he's done the past 10 years.
  • PaulVW
    Apparently is all true, some people already played and they said it was really great...

    There is no reason to be skeptical; the only technologic barrier that exists is your on imagination…
  • bklnl;m
    gukghkhlkjhl