Apple Inside? The perils for Apple in creating its own chips

The consensus is building that Apple is designing its own chips in an effort to create exclusive features for the gadgets that it plans to sell in the future.

If the Cupertino, Calif. company can pull it off, that would be great. But in this day and age, it’s kind of a crazy strategy and one that is fraught with risks. Apple could clearly benefit by not having to pay for chips designed by others. But that privilege comes with hundreds of millions of dollars in engineering costs.

Some of the evidence is obvious, which we noted as far back as September. Apple of course made a lot of waves a year ago when it bought PA Semi, a team headed by microprocessor architecture veterans Dan Dobberpuhl and Jim Keller, who were the brains behind the Digital Equipment Corp. StrongArm low-power microprocessor. And Apple invested in a graphics chip company last year.

More recently, Apple hired Raja Koduri, former chief technology officer of the graphics products group at Advanced Micro Devices. He followed Bob Drebin, who held the same title at AMD and is also now at Apple. Online job postings list dozens of chip positions. Mark Papermaster, an IBM veteran recently hired as a top executive at Apple, also has a lot of chip expertise. Apple also has a lot of employees on the LinkedIn business network with past histories associated with chip design companies.

Low-power expertise is of course great for engineering chips for portable devices such as iPods and iPhones. Future versions of those devices will benefit from low-power design improvements. With less power to dissipate, chips can run faster and thereby run more computer-like, graphically rich apps.

With faster 4G networks (with broadband data speeds), future iPhones are great candidates to play fast-action multiplayer games over the Internet, much the same way that players fight each other in online games on Xbox Live via the Xbox 360 game console. And 4G networks — being built by carriers such as AT&T and Verizon Wireless — would be great for piping in high-definition video to iPhones. And better graphics chips could power the highest-resolution displays for portable devices.

So there is no doubt plenty of work for a chip engineering team to do. But chip design is a tricky thing. Intel has thousands of engineers dedicated to the task. Its teams can typically swell into the hundreds, particularly if you count all of the people needed to test designs. AMD decided to split itself in two so that it could separate the specialized chip design function from the manufacturing side.

With Apple, the company could design its chips — keeping a lot of value internal to the company since it wouldn’t have to pay Samsung or Intel for chips. But it would still have to pay contract manufacturers such as Taiwan Semiconductor Manufacturing Co. to fabricate the chips, since Apple surely isn’t going to spend billions building its own chip factories. And as long as Apple doesn’t spend billions on its own chip factories (as chip makers such as Intel and Samsung have done), it won’t have the advantage of tying its designs to specific manufacturing technologies.

So if there are big chip makers that could do this for Apple, why is it taking on the task itself? The reason is that Steve Jobs probably wants to make a clean break from those who are trying to clone the iPhone and the iPod. If he can design chips that no one else can use, it will be much harder to knock off his signature devices.

Apple is believed to have a license from ARM Ltd. to make low-power microprocessors based on the ARM architecture. In using ARM as the foundation, Apple’s engineers don’t have to reinvent a lot of chip design, testing and software creation tools.

Hubert Nguyen of Ubergizmo commented, “Apple might have bought what seems to be a fundamental building block of its iPhone platform so that the processor maker can’t just jack the price up for the next generation.”

He added that he thinks Apple would like to preserve a binary compatibility in upcoming platforms. Unlike with memory chips, Apple can’t swap application processor vendors easily. Once developers are programming to a particular processor, Apple has to preserve code compatibility. That limits Apple’s options, much like it was hard to switch from PowerPC to Intel microprocessors.

If Apple pulls this off, it could declare independence from Intel, Samsung, and other chip makers in a way that no system vendor has been able to do in many years. It will, essentially, reverse the trend, allowing Apple to become more vertically integrated when the rest of the industry is moving toward horizontal integration (i.e., Intel supplies chips, Microsoft provides operating system, HP assembles the PC).

Apple fortunately has the cash to do this, with $29 billion in the bank. It’s certainly going to be expensive. You could call it the Hail Mary play of the century.

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About the Author, Dean Takahashi

Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

  • Adam
    "Future versions of those devices will benefit from low-power design improvements. With less power to dissipate, chips can run faster and thereby run more computer-like, graphically rich apps."

    Chips could run somewhat faster but the iPhone is a handheld device and I think battery life is more important than raw performance. With a more efficient processor, battery life will increase, and it could encourage Apple to rethink its stance on background processing.
  • JT
    You are wrong in believing it will be insanely expensive. ARM works on a per chip licensing scheme (very cheap by the way), and it doesn't take much more effort in designing a chip than what they paid for PA semi. Even if they spent double on what they spent on PA semi EVERY YEAR in chip design it would still be small compared to their cash income. If this move allows them to build chips on the latest ARM cores faster than the competition, then it's an investment that has nothing to do with the 'make or break' you are implying. If they fail, other chip vendors will happily supply anyway.
  • Marco
    The danger of vertical integration is that you compound the loss of unsold product inventory with the overhead of designing it top to bottom, especially at lower volumes. The cost of chip design isn't spread over as much volume as it is for a standalone chip vendor, so the design department is less profitable. As company politics move to "sell" chips internally at cost from the chip division to the product division, the chip division comes to be accounted for as a cost center, at which point from a purely monetary perspective it looks like dead weight regardless of the success of the product division.

    Apple has more than enough volume in the iPhone & iPod to absorb design costs, and such hot demand that the likelihood of having to write off millions of dollars in inventory is very low. Any oversupply could easily be sold into other countries, perhaps at a discount, but certainly not at a loss long-term, as the product generates future revenue through music and application sales.

    A risk is that an in-house chip design team will get complacent over time, since they have a captive market, and fall behind competitors who must play in the open market and thus stay closer to the cutting edge. The entire product line then falls behind the market, and by the time internal politics are cleared away to let the product design team outsource chip design, the company is an also-ran in the market segment and may never recover.

    Apple could fall to this problem at some point in the distant future, but at the moment nobody is comparing CPU benchmarks on phone models. The iPhone could be half as fast as a comparable Android, Nokia, or Windows Mobile phone and nobody would care. Once people are connecting their phone to a computer monitor & keyboard and getting rid of their notebook computer, chip performance may come into focus. Apple can carefully control the available software to disallow anything getting into the store that makes the hardware look slow - video recording, for example.
  • Andy
    Internal chip design was much more problematic decades ago when it meant owning your own fabs. The capital at risk was much greater. Today Apple can outsource chip fab and only has to worry about design. With such a seasoned veteran at the helm of the team and a core design from ARM already tested, it seems unlikely the chips will go far awry. The iPhone is so far ahead of the competition that Apple could suffer a 6-month delay in the next-gen iPhone release due to chip design slippage and nobody would even notice.

    The upside to Apple is they can integrate new market-leading features directly into the chips instead of gluing a bunch of smaller chips together and bulking up the product size. They're going straight to market with leading-edge design rather than trialing it in a clunky version first and integrating the chips if the market shows interest. It's very expensive to do that if you fail, but it's worked for them so far this decade. They're making enough money now that a product failure on the order of under a billion dollars would be quickly forgiven.

    We'll see where they go with the iPhone chipset. HD video rendering will be a core differentiator in 2010-12. As soon as Hulu ships on mobile phones the next question will be, can I connect my phone to my HDTV and watch 720p on the big screen? The phones that can't do that will fall by the wayside. nVidia is targeting that market segment heavily and if Apple has to duplicate or outdo that work it could be costly trying to keep up. Fortunately, h.264 decode caps out on chip power needed at each resolution level, unlike 3D graphics which knows no bounds on how many transistors it can eat up.
  • JT, Apple uses licensed technologies, but they still have to build and customize the final chip. While this can be done at a reasonable cost today, this cost does indeed increase very quickly with each generation.

    Companies are being squeezed out of the ARM-based custom design because of rising cost. granted they are not Apple, and as long as Apple continues to enjoy the success (and the volumes) it has, it will be fine.

    However, it is fair to contemplate the fact that the ride might not last forever and that building and maintaining chip designs is a possible peril for Apple, although I agree, probably not a life-threatening one.

    That said, Apple can't "just" find another supplier as easily as they would for some dumb piece of tech like Flash.
  • hail mary
    hail mary? isn't that usually for the team that is behind?

    or maybe just before half time.
  • Ooo... hardly a Hail Mary play. The guys at Apple know exactly what they're doing, and hired the brain-power to prove it. They're positioning themselves nicely to be right on top for the next several generations of high-powered mobile devices. I'm wondering if they're not getting ready to start providing their own computer components as well, in an effort to ward off would-be cloners in the PC and laptop market.

    No, there's not as much "luck" involved here as calculated risk. And as some of the other commentors have stated above, Apple is enjoying a period of growth that's allowing them the freedom to make a couple of well-calculated mistakes. I think the next generation iPhone is going to be a hard act to follow, and this is exactly why.
  • zorro
    Apple is hiring all this amazing talent ( and I do mean amazing), not only to make ARM chips for the iPhone and the iPod but to make amazing PowerPC chips for a Console/Apple TV/Mac Mini that will stake out the living room. there is no way that steve jobs is going to allow microsoft and sony to dominate this space in the future by simply adding more and more media and internet features to their XBox and Play station devices respectively. please read the following article. it does a great job explaining all this...
    http://www.theinquirer.net/inquirer/news/105202...
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