Hi5 begins giving developers access to its virtual currency

Facebook is planning some form of virtual currency that third-party developers can use, and so is MySpace — but smaller rival Hi5 has already beat them to it. It has just launched its first integration of its site-wide currency, “Coins,” in a game built by app developer RockYou, called “RockYou Pets.”

In the game, you can earn points by doing things like visiting your virtual pet every day, then you can use these points to do things like buy virtual clothes. It’s similar to a wide range of other pets games on social networks, like (fluff)friends on Facebook — and something that users have long loved playing, and paying for.

The game makes money by letting users buy coins with real money, or earn them through through taking advertising offers, like most other gaming applications on social networks. Hi5 and RockYou will share revenue. Eventually, Hi5 will open up its currency to other application developers. The social network is also making it easier for people to find third-party games like Pets through letting them immediately start playing a game without having to go through the extra step of clicking to install it — unlike Facebook and MySpace.

This is all a part of Hi5’s ongoing effort to go from being a plain-vanilla social network into what it calls a “social entertainment” site. It first introduced Coins last December as part of its in-house virtual gifts store. Then it introduced a gaming sub-site in February. Since then, it has been inking partnerships with gaming syndication companies like Mochi Media to increase its game inventory, and payment service companies like Playspan to facilitate virtual revenue. In the future, it also plans to come out with more full-blown entertainment-style features, like avatars for users.

With around 63 million users — mostly in countries around Latin America and scattered elsewhere in the world — virtual goods could be a way for the San Francisco-based company to start making more money. Its users aren’t, unfortunately, typically wealthy enough to attract a lot of advertising dollars. The company had to lay off around 40 percent of its staff partly as a result of its trouble monetizing. It has previously said it expects to make $25 million this year, half from advertising and half from virtual goods.

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About the Author, Eric Eldon

Eric currently covers digital media technology and business news, especially what's happening on social networks and their platforms. He also writes and edits stories about venture capital, and lots of other stuff, too. He started at VentureBeat in the spring of 2007, half a year or so after Matt Marshall left his reporting job at the San Jose Mercury News to found the site. Eric previously cofounded a startup called Writewith, that was building editorial software for newspapers and other groups of writers. The startup didn't work out, but he learned a lot.

  • That would be good enough.
  • bajkoeva
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  • bishowraj
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  • Mike
    No, I'm not worried in the slightest about "virtual currencies," what I am worried about, however, is the Governments plan to insert a virtual currency "RFID" chip into the right-hand or forehead of people and use this as the sole way to buy and sell goods in the future. This is what's referred to in the Bible as the "Mark of the Beast" and it subjects the human beings to eternal damnation and an indescribable amount to pain. It is already being used on animals, the elderly, certain criminals, and now even a prominent Mexican official had it implanted. It is the wave of the future, and a considerable amount of resources and being devoted to its technology. It is quite alarming, when you read what the Bible has to say about what happens to people when they receive this Mark of the Beast. You thought you've felt pain before, you can't even begin to imagine the excruciating pain that will be cast upon the receivers of the RFID chip implant/mark of the beast!
  • hi im bishowraj dahal
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