MobileBeat: Four ways to make money off mobile apps

marketWith more than 65,000 apps available in Apple’s iPhone app store, developers are experimenting with a variety of ways to earn money — from interstitial ads to relying on initial payments of $1 – $2 for downloads. The problem with that approach is that it’s difficult to be a breakout hit, and a developer needs real scale unless they are a highly specialized medical or financial application, said Mark Donovan, a senior vice president of Mobile at Comscore at an afternoon MobileBeat panel today.

Rich Wong, a venture capitalist at Accel Partners, said he saw four other business models developers can pursue:

1. Paid subscription over time: This would be an app that has a monthly subscription fee of a few dollars or more. Wong said an ideal investment for him would be a personal productivity app that charges several dollars a month. Loopt founder Sam Altman said the advantage of this approach is that consumers seem more comfortable with variance in monthly fees than with initial download charges, which are usually around 99 cents.

2. Ad-supported: Wong, who started in marketing at Procter & Gamble, said brands like Tide and Charmin want to lock in consumers at the earliest possible age to establish a lifelong relationship. So even though the mobile advertising space may be relatively small now, big brands will follow the eyeballs as they move toward mobile applications.

3. Traffic share or bundling: This would involve taking a cut of any incremental data charges that an app drives through a service or to a site.

4. Virtual goods: Virtual goods is by far the most successful business model in Japan, Wong said. Virtual goods can involve sending a “gift” icon to a friend on Facebook or buying virtual armor or gear in a mobile game. Altman gave the example of a person who spent $150 a month buying virtual flowers to woo girls.

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About the Author, Kim-Mai Cutler

Kim-Mai was born and raised a stone's throw from Apple headquarters in Cupertino by a devout Hewlett-Packard family. After attending UC Berkeley, Kim-Mai worked for Bloomberg, The Wall Street Journal and Dow Jones Newswires in New York, Los Angeles, London and Buenos Aires. Follow her on Twitter at @kimmaicutler, and follow VentureBeat on Twitter at @venturebeat.

  • 111shoes
    These are slick, I like’em! Oh yea almost forgot, FIRST!!!!!!!
  • dana
    Point 4. Virtual goods is key. Spoke with folks about that today and mig33 was most impressive. They seem to get it better than most. The bigger brands obviously don't. Not sure even FB gets it, on web or mobile. For certain markets, virtual goods is HUGE. It will be interesting to see how it all plays out.
  • Virtual goods is where it will be at in coming years...renewable, highly profitable and attractive to millions of gamers and gamblers.
  • Just to clarify my comment from yesterday, this is Rich Wong from Accel Partners ... my point isn't that any one particular app monetization model will win, but that smart app developers are going to use a blend of these 4 approaches depending on what type of app and what geography they are pursuing.

    Separately, point #2 on advertising was simply that there are 2 important secular trends that will continue to drive mobile ads: (1) where eyeballs/engagement are going (to mobile), and (2) many marketers look at "entry-point" demographics where primarily 'young' consumers start to build brand preference. These users are heavily mobile, hence the increasing advertiser interest.

    Great job on mobilebeat yesterday ... thank you venturebeat team.

    Sincerely
    Rich Wong
    www.accel.com