Pushing further into the mobile market, King.com‘s flagship casual game Candy Crush Saga is launching on the iPhone today. On top of that, King.com is announcing that its revenues from advertising in social games have increased ten-fold in 2012.

The Candy Crush Saga game is an important one for King.com as it tries to transfer its success in casual games on the web and Facebook to mobile devices. The game is King.com’s most popular game on Facebook and it will now be available on the iPhone, iPad, iPad mini, and iPod touch.


From VentureBeat
Gaming is in its golden age, and big and small players alike are maneuvering like kings and queens in A Game of Thrones. Register now for our GamesBeat 2015 event, Oct. 12-Oct.13, where we’ll explore strategies in the new world of gaming.

The game, where you match three pieces of candy in arcade-like fast action, has more than 5 million daily players on Facebook. Now those players will be able to play on mobile devices, and their leaderboards, scores and virtual goods will be fully synchronized regardless of where they play. King.com already had good success launching its Bubble Witch Saga game earlier this year on mobile.

“There were over 100 million mobile game plays within only a few days of launching Bubble Witch Saga on iOS. And, we have been experiencing two times the engagement from players on both Facebook and iOS since its launch,” said Riccardo Zacconi, chief executive and co-founder of King.com. “Candy Crush Saga becomes the second Facebook game to launch on mobile with fully synced capabilities to allow players to access their game when and where it’s most convenient for them without losing their progress and virtual goods.”

The title has 125 levels and several modes for players to test their skills against time and other variables. An Android version is coming early next year. King.com has more than 40 million monthly players and more than 3 billion games played per month. In the past year, it came out of nowhere and became the No. 2 game company on Facebook. .

On the advertising front, King.com is running ad campaigns in its social games that have attracted major brands such as Samsung, Procter & Gamble, Macy’s, Nestle, and T-Mobile. The click-through rate on King.com’s ads (such as incentivized video, where a user gets something in exchange for watching a video) is more than 5 percent. About 85 percent of the people who start watching videos complete them. That’s higher than the industry average. King.com appeals mainly to women ages 25 to 55, a key demographic for advertisers.

Ad revenue is now 15 percent of total company revenues. King.com said it hired Charity Sabater as its senior director of ad sales.


VB's research team is studying web-personalization... Chime in here, and we’ll share the results.