Guest Post But is cloud gaming for Android even possible?
stories by Jason Wilson
Editor’s Pick My first time wasn’t magical. It sucked.
REDWOOD CITY, Calif. — At one point this year, GungHo Online Entertainment’s Puzzle & Dragons was making $3.75 million a day — it’s practically a license to print money. And a gigantic slice of that money comes from Japan.
Guest Post Jeff Karp is the executive vice president of mobile and social games at GSN Games.
REDWOOD CITY, Calif. — Grand Theft Auto V is larger than the Super Bowl. So says John Riccitiello.
The panel also discusses the true No. 1 whale when it comes to game strategies.
REDWOOD CITY, Calif. — Mark Zuckerberg took a dump on HTML5 two years ago. And while it and its tools have evolved, developers are still dealing with that stigma.
REDWOOD CITY, Calif. — One thing came out of this morning’s discussion on making mobile games successful.
And he sees an even broader use for tech behind the Rift: the movies.
The virtual reality headset is coming to mobile — a surprise move for the hardware.
This list of public relations tactics can help indie developers market their games without having to break the bank.
Guest Post Developers, particularly startups that are rising and falling on a single game, are losing significant revenue as savvy social game players figure out how to “game” the system by stealing currency rather than buying it.
LeadPages, offers a library of mobile responsive HTML 5 landing pages.
Do they work together at all, or are they separate? We reached out to Microsoft and got some answers on what gamers who will own both consoles can expect from their Xboxes.
Blue Manchu’s debut sets a new standard for browser-based free-to-play games.
Guest Post Brands that want to connect with this engaged, male-centric audience must work mobile marketing into their gameplans.
Editor’s Pick Microsoft has equipped its tablets with software from eClinical that helps tracks injuries and head trauma.
The Xbox 360 and Xbox One have new ways for you to dig into your fantasy football teams, pro football, and other sports.
Guest Post It’s too easy for kids to spend big bucks on games without their parents even knowing they do so — until the credit card bill arrives. This is why there should be spending caps in free-to-play games.
Editor’s Pick Ruling a kingdom may still be a little confusing, but the new systems and classic structure provide days worth of interesting strategic choices for you to enjoy (and agonize over).
Guest Post The cofounder of Rubicon Development discusses their inspirations, their flirtations (like trying PlayStation Vita development), and mortgaging homes for game development.
Guest Post We’re supposedly in another “golden age” for gaming. But if so, where are the mergers?
Guest Post For Snail Bob, the driving factor behind getting new players and earning their loyalty has nothing to do with fancy analytics or shady free-to-play monetization strategies. No, it’s humor.
Guest Post Zynga has all the resources a company needs to stage a big comeback. All it needs now is the proper leadership.
Guest Post Cheryl Morris is the director of marketing for Nanigans. In less than a year, Facebook became the market leader in mobile display ads – outpacing giants like Google and Apple to control approximately a quarter of all mobile display revenues. What represented zero percent of Facebook’s ad revenues a year ago is on track to be a billion-dollar market this year in the United States alone.
Guest Post As publishers look for ways to capitalize on the growing audience for games, their first step should be to rethink their teams and how they hire developers.
Guest Post Online game reviews won’t disappear, but media will need to change to stay relevant to gamers in the coming years.
Guest Post This Father’s Day, you can sit with your feet up waiting for your “Father of the Year” award, or you can try something different. Your ROI may not come right away, but you are making a valuable investment that will be passed on to future generations.
Guest Post This year’s E3 will be the last time we see record attendance at the conference and that over the next five years, E3 will struggle to stay relevant in an increasingly global mobile/tablet gaming world.
Guest Post Following Microsoft’s and Sony’s launch announcements, has E3 enhanced our understanding of how the console market is set to evolve?
The upcoming expansion adds a great deal to the cultural game. But is it too easy to win this way?
Gamers hate the online pass — and EA says it hears you as it does away with the feature going forward.
What, we worry? The “D&D Next” playtest doesn’t pose a problem for the upcoming MMO.
Google’s most talked-out gadget is popping up in public … and making some folk mumble for their safe places.
Guest Post Why there has never been a better time for game developers to cash in on the R&D tax credit.
Guest Post Players want their games available on any device. HTML 5 has the power to deliver them to their PCs, their consoles, and their mobile devices.
Guest Post Is there a double-standard when it comes to linking violence and video games?
Guest Post The lessons from online games and virtual communities are taking over. Here’s how they can help your company.
Fans of strategy, role-playing games, racing, action, adventure, and more are experiencing an incredible entertainment revolution, and a recent TED talk embodies this.
Guest Post Sony may be grasping the importance of mobile and social integration with its upcoming console, but it’s too little, too late for plastic living room boxes. Smartphones and tablets aren’t just the future; they are the now.