In the very near future, virtual reality headsets will increasingly ditch their cables in favor of next-generation wireless alternatives that stream low-latency, high-bandwidth visuals to their screens. Today, Pico Interactive and ZeroLight are publicly demonstrating Qualcomm’s wireless enabling technology Boundless XR, which will soon “untether” PCs using either Wi-Fi or 5G.
Similar to Intel’s WiGig solutions for HTC Vive and Oculus Rift headsets, Boundless XR for PC uses a 60GHz Wi-Fi connection to share Windows PC-generated stereoscopic content with a Snapdragon-powered VR headset. Today’s demo uses a prototype Pico headset to display ZeroLight’s Cadillac vehicle customization tool, such that a user can tweak life-sized VR versions of Cadillac vehicles while walking around them.
Though the demo relies on a local computer for rendering, the near-term goal is to shift the processing to a 5G edge computing infrastructure, effectively placing enterprise-class graphics at the network’s edge while delivering the low-latency responsiveness VR demands. Pico and Qualcomm have developed a split-rendering solution that uses a local or edge PC for heavy compute tasks, while relying on the Snapdragon chip to adjust the viewpoint for the user’s position.
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